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TV / Film > Stargate Universe Season 1, Episode 4 Review

Total Number of Ratings: 5
Stargate Universe Season 1, Episode 4 Review

Saturday, October 17, 2009 11:36 PM

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"Darkness"


    A few days after restoring the air system aboard the Destiny, our intrepid crew find themselves facing a new problem... a water shortage. While they have enough water to ration for several weeks, they know it is inevitable that they'll have to resupply their reserves. Col. Young has thus taken it upon himself to explain the realities of their situation to small groups of the crew over the course of the day. While Young lays down the law, Dr. Rush is freaking out at how callously the military personnel are treating the power reserves on the ship. He personally chews out two people operating a console without his permission and then goes on a tirade to Young, going so far as to assault a scientist! During this time, Eli is pulled aside by a rather pissed mixed-group of civilians and enlisted soldiers who more or less threaten him into agreeing to give them information that Rush and Young aren't giving them. Eli plays it cool and manages to slip away without divulging anything, but he now knows he's a marked man. In the midst of everyone beginning to settle into the routine of the ship, the worst happens! The power goes out across the ship! Rush goes off on an "I told you so" rant which ends up causing him to pass out, leaving the crew a bit screwed. As the crew scramble to find ways to restore power to the ship, they realize the ship has dropped out of faster than light, and they're heading straight for a gas giant at amazing speed.

    I have to say upfront that this episode really sold me on the series. I think it did a better job than the pilot, or the last episode, at making me care for the characters, and while I know the situation they find themselves in at the end of the episode is obviously one they will escape, I do not have any idea how they'll do it. I had read in some of the production notes that this was originally intended to be a one part episode called "Fire" but it ran long, so they converted it and turned it into a two parter. I was nervous that the episode would feel decompressed, even a little slow moving, but I was pleasantly surprised. I found the episode moved at a good pace and the drama was well spaced between highs and lows. Hopefully, I can say that this episode is indicative of how the show will work week-to-week, because the balance between character and plot was perfect here. The "testimonial" segments were an obvious addition to the episode to kill some time to fill out a full 45 minutes. I felt that their quality was split between a rather obvious line. The civilian ones seemed remarkably well written, smart and geared toward comedy. The one astrophysicist - whose name I sadly missed - who compared himself and Rush to Salieri and Mozart was brilliant in his delivery. The woman who speaks toward the end describing the science of what will happen to the ship as it approaches was excellent as well. Rush's silent one worked for his character, as did Eli's reprise Heston impression. On the other hand, the military camera confessionals came off as rather dull and repetitive. Of the four of them throughout the episode, three of them mentioned how they "wanted to go home" (which does make sense) and all three riffed on the concept of "we're the wrong people to be here/I'm not supposed to be here." We're 4 hours into the show and already I feel this mantra is getting old. Scott's personal statement - well, what little of it there is besides the prayer - fits him, and seems more thought out than the characterization of him last episode. The vignettes did more for the civilian guest cast than any of the actual scenes for characters like Tamara Johansen (The Medic. Yay, we've finally learned her name!), Sgt. Greer or Ming-Na's as yet unnamed-on-screen character.

    Early in the episode, during Rush's initial walk to tell off someone over power usage, we get some rather good shots of the hallway sets. They're quite expansive, giving the impression of very tall corridors throughout the large ship. As well, you can seem exposed pipes and couplings through the ceiling which really gives you the sense that the ship is more than just "set." Adding to this high definition feeling was a the recurrence of the sunburns on the away team from last episode. I was so happy to see the hatline on Eli's forehead, the glasses outline on Greer, etc. It's nice to have a nonintrusive way to tell how much time has passed between episodes. I hope we can maintain this sense of realism going forward. I also really liked the introduction of the charging plate this episode. It's a fairly smart way to overcome the obvious issue of how they will cope when battery power runs out. As well, we now no longer need to think about it as an issue. One idea I didn't quite follow was the shower that Eli "discovers" and that Chole later uses. It's not a water shower but some sort of cleansing goo shower. I can only equate it to the idea of Purel. It sounds a bit like the Sonic Shower of Star Trek fame which works on an equally dubious concept of sonic waves cleansing the body. It's not that I don't think an alternative shower isn't a bad concept, I just wasn't getting its purpose for SGU especially when in action, it looks no different than a normal shower. It also lead to a rather unnecessary and overlong shower scene bit between Eli and Chole.

    As usual, Rush and Eli remain the best actors of the episode. Eli gets downplayed a bit, but he still has his moments. I was glad to see that while he's largely the sole humor source, we're finally seeing other characters express it. Eli plays the uneasy comedy well and it shines in the group scenes: like the early mess hall meeting or the group of "mutineers." Eli's "I think as a group we've bonded" got a smile from me and it was nice to see people at odds with each other. Blue is really showing Eli's turmoil at being trapped between the two sides, too, while still being the wide-eyed, horny geek. Robert Carlyle delivers quite the performance this episode. He's flipping out one minute, storming through halls a minute later, brimming with quiet intensity during a quick mess hall scene and then having his full nervous break down mid-episode. And I believed every minute of it. Dr. Rush is the still character we've seen the most of but know the least about it, however, Carlyle sells me on the character every time. And it's not always the big acting scenes either. The simple scene of him walking in to save the day as the ship careens toward the planet and picking up a post it and saying it was backwards was equally as awesome as anything else. It's great to have a fantastic actor play a character that lets them explore every emotion in a single episode. Carlyle really deserves some wider recognition.

    Sadly, most of the other main cast get pushed aside, or relegated to the testimonial videos for the majority of the episode. Scott barely appears. What few scenes Johansen has are essentially her repeating the fact that she shouldn't even be here because she gave her two weeks. Greer almost entirely disappears. And yet, Chole gets more time to essentially take a shower, scream Eli's name in an annoying manner and then to act anemic and bid ridden when Eli wants her to be out amongst the people. None of it was particularly good. And I'm already getting tired of the potential love triangle and it's only just forming! However, the break out job of the episode was Col. Young. Over the past three hours of the show, I never really connected to Young. He felt like "stock Military guy." This episode he really shone. I felt like they rounded out his character and really showcased how he will be the tonal opposite of not only Dr. Rush, but also party-pooper drop-in Col. Telford (Lou Diamond Phillips). Young got a lot of screen time and a lot of varied material to work off of. There was the light humor of the mess hall scene and catching Eli with the Keno (Kino? Keynote? Keynode?) later on. There was the excellent drama of his home scene (counterpointed with the terrible home scene last episode). And there was the really subtle, grudging respect he shows Rush midway through in the scene where Greer suggests getting rid of Rush. I was quite impressed, considering I had written off the character. I finally feel like there's a character that can stand up to Rush in the series.

    In all, this was probably the best episode of the show so far. That doesn't say much I know, but I was bit worried after "Air, Part 3." This episode really had me eating my words. I was impressed that the director and writers managed to take a fairly straight forward and shoe-string plot - power outage - and carry it out really well over a full episode and a cliffhanger. This bodes well for future single episodes. As well, there were some fantastic CGI shots in this episode. The glory shots of the ship look great and the fast moving ship, slow zoom out worked really well going toward the planet. As well, thankfully, a little humor is creeping into the show and coming out of characters that aren't Eli. Again, I'm not asking for SG-1 type comedy, but it's nice to not have every scene seem like it's Earth-shattering. Stargate Universe airs Friday nights at 9 PM EST on the SyFy Channel. Join me next week for my thoughts.

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Another great recap, Brian. I think you're right -- this episode was much more interesting for me than "Air," and it was largely due to the character interaction and development.

As I mentioned last week, the stakes continue to be "OR EVERYONE DIES!" but they're starting to work with those stakes better.

For example, if you watch a movie like Die Hard, you're pretty damn sure that Bruce Willis isn't going to die. You know he'll beat the bad guy. But what's interesting is HOW he overcomes the obstacles to do so.

So, the stakes can be high, but the plot must be engaging and dynamic. My complaint with "Air" was that it was neither. We knew they'd survive, but they did so by... wandering in the desert and having a vision and being saved by a kind of deus ex machine.

This episode focuses more on the characters, and how they feel as they verge on breakdown, and that's a far more effective way to engage your audience.

Here's hoping this trend continues.

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(oops, that should be "machina" -- stupid typos. but I like the idea of a Deus Ex Machine -- seems sorta Kirby-esque, doesn't it?)

Thursday, October 22, 2009 3:07 PM
Thursday, October 22, 2009 3:05 PM

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One last (perhaps) question here. I've seen very little LOST, would anyone say this show is borrowing heavily from LOST? Mostly I'm just curious. This ship is definitely a cool deserted and uncharted island in space.

I loved SPACE:1999 when I was a kid, so I am curious how many similarities pop-up for me. (Oh, this means I'm an old man, doesn't it? Mind you, I said I was a kid.)

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I don't know about borrowing heavily... but certainly there are similar elements both storywise and on the production end. SGU is sort of a weird mish-mosh of genre television. It's BSG, LOST, DS9, VOYAGER, BABYLON 5 and anything else you can think of mixed in the SG-1/SGA secret sauce and baked to a golden brown. ;-)

I, too, really liked SPACE 1999 (which it self heavily influence the writers of Star Trek: DS9 and is the favorite TV show of BSG Executive Producer Ron D. Moore.) and it still has an influence today.

Monday, October 19, 2009 11:31 AM
Monday, October 19, 2009 3:29 AM

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I agree, Robert Carlyle probably had his best performance yet on the show. He's really building through performance this very rich character (the writers are doing a good job too, but performance really is key in this case). I especially liked the bit at the end when he's just as relieved as everyone else to have made it through the very scary, turbulent, gas giant planet pass-thru, and then the next second he's the old angry father figure telling the children to quiet down because things aren't right and the grown-ups need to concentrate.

And I too liked Eli's line, "I think as a group we've bonded" to the mob.

Sunday, October 18, 2009 7:51 PM

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I thought the visit to Young's wife was a bit bland, and really didn't generate much emotion or meaning for me. This might be because I don't have a lot of time with these people to care, or the dialog wasn't so great, or the delivery by the actors. It's the sort of scene you might see on Mystery or Masterpiece Theater but delivered much more effectively. (First time someone has mentioned Stargate and Masterpiece Theater in the same breath.)

At one point I was expecting a neighbor to show up, right when one of them would say something like "I love you" (or something like that), and the neighbor won't know about the body switch, and we have a Three's Company sort of moment in which people now start to think the wife is cheating on the husband.

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Heh. Yeah, I guess in light of the previous home scene, I was happy it was as good as it was. Young's wife wasn't the best actress, either, but I really got a good sense of his character from it.

Monday, October 19, 2009 12:49 AM

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I mainly mentioned it because I was hoping for the scene to end, and they could get back to other matters. Overall I just didn't connect with it, but that might just be me.

I agree, it was miles better than the outrageous Senator's wife boozy party of one from an episode back.

Monday, October 19, 2009 3:35 AM
Sunday, October 18, 2009 7:49 PM

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I'm really hoping they lose or break the communication stones. I think they're a weak plot device and they detract from the strong story lines.

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Lou Diamond Phillips is the critical key to the phone-home-rocks, because if he's going to be a regular part of the show, then they basically need the stones, or they need parallel stories. Looking at IMDB, looks like Phillips is in 7 episodes of the 20 listed, so perhaps something does happen to the stones.

I'm agreeing with you, Nightwyrm, and Brian (from previous reviews) that the stones are getting in the way, and they're confusing things for me too. When the show started they didn't know how to dial the 9th chevron, but right at the last minute before Icarus is destroyed they dial up number 9 and everyone goes through to the ship. So at this point they're in a place which no one but them know how to dial -- until they use the blue-stones. So they can explain to Earth how to dial them up. I'm not sure if I fully grasped if you needed the full power of the "Icarus-base" planet to make the connection (and thus Earth's gate can't make the call), but the people on the ship at the end of the first episode were expecting to be able to call Earth. So if the ship gets refueled, how do they keep from just dialing Earth? Or do they? How similar is this to the way Atlantis started up? I didn't watch that show, but I seem to recall they dialed-up the Pegasus-galaxy-stargate, and then they couldn't dial back, at least initially, but eventually this changed and travel between the Pegasus galaxy became common place.

Okay, in short, does this all come down to a power issue for Earth and the ship to hook up their stargates? Or is there something else I'm missing here.

Thanks to any and all explanations!

Sunday, October 18, 2009 7:32 PM

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Nightwyrm, I totally agree with you!

Monday, October 19, 2009 12:29 AM

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I have a feeling LDP will be disappearing from the series by the end of the season, if not sooner. I have a feeling we'll get a "Oh no, we're out of range!"

Jeff, let me see if I can clear up some confusion for you. Well, when the show starts they don't have enough power to dial the 9th Chevron. The first time they dialed the 8th Chevron, it took a possessed general O'Neill building a One-Time only power supply. Since then they discovered ZPMs (Zero Point Modules) that work on the theory that almost infinite power can be generated in a vacuum. (It's somewhat based on real theories.) So once they had them, they could easily dial the 8th Chevon, but the 9th requires even more power. As well, they only have one confirmed address that requires a 9th Chevron (that of the Gate on the Destiny). So they're on the Icarus planet because the exposed volcanic energy mixed with the ZPM presumably gives them enough to power the gate to dial the 9th. The issue is that Earth can't dial them because there's not enough power on Earth (literally!) to do so. I have a feeling once the ship is re-powered, they're going to try to dial Earth and realize that they need even more power. Which will be the quest for rest of the series.

Since you asked about Atlantis, I'll try the best to be concise. Atlantis and Universe start out fairly similarly. A team of scientists and military personnel working on a remote base (In this case Antarctica) discover the power source (ZPM) they need to dial Atlantis. A team is sent through to the decrepit, sunken city. However, their arrival starts up the City's systems and suddenly the ship starts flooding. They manage to get the City to reboot and it starts to rise to the top of the ocean, only it's running out of power. Sound familiar? Essentially, the know it's a one way trip, and thus set up a long term mission. Really, SGA was pretty good about the "locked off from humanity" thing. They lasted a whole season before getting word from home. However, they wanted to have SG-1 and SGA be somewhat interrelated for SG-1's final two seasons, so they arranged it to happen that way to the point that every other week we saw familiar SG-1 characters or had SGA people back on Earth.

I hope that answers all your questions.

Monday, October 19, 2009 12:47 AM

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Thanks, Brian, that does help explain things.

I'm assuming Zero Point Modules has something to do with Zero Point Energy, and Zero Point Energy is definitely a sci-fi favorite (although the real science behind the idea shows that its a very weak power source, and you'd need football fields upon football fields of area to possibly power a pen light -- but the idea is too cool not to use in sci-fi, like I said, so I'm down with them using it).

Again, thanks for explaining!

Monday, October 19, 2009 3:05 AM
Sunday, October 18, 2009 6:35 PM

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So I'm assuming the ship is heading right at the sun because all of this is basically the ship going through steps to refuel. (Perhaps there is some ram scoops which are going to grab up materials from the sun itself.)

In short, I'm assuming this ship always knows what its doing, even if those on board don't or don't agree.

It reminds me of the Rolling Stone's song You Can't Always Get What You Want.

You can't always get what you want

But if you try sometimes you might find

You get what you need

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I think that's a rather safe assumption. A cool idea, too, that the ship knows enough to fix itself when it needs to. I was hoping for another away mission, though, but hey, beggars and all that.

Monday, October 19, 2009 12:29 AM
Sunday, October 18, 2009 6:14 PM

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Hey, Brian, this is probably one of your best re-cap and comment columns to date. It really adds a lot to the viewing experience.

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Hey Jeff, Thanks for the kind words and thanks for reading.

Sunday, October 18, 2009 2:30 PM

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I'm gonna second that. Awesome review and I totally agree. This episode has been the best so far.

Prediction for the next ep: The ship can run on solar power and is moving towards the sun just so it can charge itself.

Tuesday, October 20, 2009 12:20 AM
Sunday, October 18, 2009 12:12 AM
BrianMcNamara Edison, NJ
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